Curated Tech Content
Whether we are publishing our own original content or helping our partners get the word out about their technologies. We bring you the latest news, market trends and product innovation.
Curated Tech Content
Whether we are publishing our own original content or helping our partners get the word out about their technologies. We bring you the latest news, market trends and product innovation.
Today’s education environment is increasingly offering immersive experiences that help students truly enjoy the process of learning. Plus, these technologies can help certain students learn more effectively than traditional classroom methods by overcoming language barriers and accommodating visual learners.
What if students could learn History by visiting stunning ancient ruins in Greece or significant war sites in Vietnam, together with their teacher, without leaving the classroom? With Mixed Reality (MR) this is possible, providing an immersive and more effective learning experience to children and young students.
Studies found that students who learn physics in mixed reality are more motivated, more collaborative and higher achieving compared with students who learn in a traditional 2D framework.
Mixed Reality is a great place to facilitate authentic enquiry, active observation, peer coaching, reciprocal teaching and legitimate peripheral participation with multiple modes of representation.
Because students can freely explore and interact with a 3D environment, they take ownership of their learning. Students can be scaffolded through step-by-step instruction, even when they choose their own topics or outcomes.
The cameras on the headsets allow teachers to figuratively see through their students’ eyes – a wonderful ‘in context’ opportunity for support and feedback.
Because Mixed Reality can simulate environments anywhere and allow teachers to provide hands-on instruction from afar, it is a fantastic way to include students who are remote, unwell, differently abled, or otherwise unable to attend regular schooling.
Because 65% of the population are visual learners, mixed reality is significantly more effective than traditional textbooks and 2D resources. Studies show that students who learn in 3D increase their test scores by 86%, as well as improve their understanding, attention span and engagement in learning.
zSpace – The Visible Body: A world of anatomy and physiology visuals and text at your fingertips.
Wacom Cintiq Pro Engine: Gives the power to tackle the new spaces of creating content for AR, VR and MR with Wacom.
Lenovo Explorer: Powered by Windows Mixed Reality, this stylish, light headset lets you merge the real with the virtual.
Google Cardboard VR: Allows students to experience VR in a simple, fun, and affordable way.
HP Z Backpack: Unlock the full potential of VR with the most powerful wearable VR PC ever created.
You read more about these devices and more in our Term 4 Education Catalogue. Organise a demo for your school by contacting sales@asi.com.au or call 1300 368 010